hurrmmm/godot/UI/TAS UI/UIAudioPlayer.cs

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2023-11-12 15:07:40 -07:00
using Godot;
using System;
public partial class UIAudioPlayer : AudioStreamPlayer
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}