hurrmmm/godot/Objects/balloon/balloon_shader.gdshader

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2023-11-12 13:30:55 -07:00
shader_type spatial;
render_mode specular_schlick_ggx;
void fragment() {
ALBEDO = vec3(255.0, 0.0, 0.0);
METALLIC = 0.9;
ROUGHNESS = 0.2;
ALPHA = 0.98;
}