10 lines
159 B
Plaintext
10 lines
159 B
Plaintext
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shader_type spatial;
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render_mode specular_schlick_ggx;
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void fragment() {
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ALBEDO = vec3(255.0, 0.0, 0.0);
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METALLIC = 0.9;
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ROUGHNESS = 0.2;
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ALPHA = 0.98;
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}
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