hurrmmm/blends/export.py

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import bpy
from sys import argv
from pathlib import Path
blends_folder = (Path(bpy.path.abspath(bpy.data.texts["export.py"].filepath))/"..").resolve()
blend_path = Path(bpy.path.abspath(bpy.context.blend_data.filepath)).relative_to(blends_folder)
godot_folder = (Path(bpy.path.abspath(bpy.data.texts["export.py"].filepath))/".."/".."/"godot").resolve()
export_file = str((godot_folder/blend_path).resolve()).replace(".blend", ".glb")
def export(path: str):
bpy.ops.object.mode_set(mode="OBJECT")
bpy.context.view_layer.update()
# Clear the selection
for target in bpy.context.selected_objects:
target.select_set(False)
collection = bpy.data.collections["export"]
for target in collection.objects:
target.select_set(True)
bpy.context.view_layer.update()
bpy.ops.export_scene.gltf(
filepath=path,
export_format="GLB",
use_selection=True,
export_colors=False,
export_apply=True,
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#export_animation_mode="NLA_TRACKS",
#export_anim_slide_to_zero=True,
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)
try:
i = next((i for i, arg in enumerate(argv) if arg == "--export-path"), None)
if i is None:
path = export_file
else:
path = str(Path(argv[i+1]).resolve())
export(path)
print("Export successful")
if bpy.app.background:
quit(0)
except SystemExit as e:
quit(e.code)
except:
import traceback
traceback.print_exc()