16 lines
427 B
GDScript
16 lines
427 B
GDScript
extends MultiplayerSpawner
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func _ready():
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set_multiplayer_authority(1)
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spawn_function = spawn_player
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func spawn_player(owner_id: int):
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var player := preload("res://player/player.tscn").instantiate()
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player.set_multiplayer_authority(owner_id)
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if multiplayer.get_unique_id() == owner_id:
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var camera := preload("res://camera/camera.tscn").instantiate()
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player.add_child(camera)
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player.position.y = 5.0
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return player
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