33 lines
911 B
GDScript
33 lines
911 B
GDScript
extends Node
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@export var external_address := "127.0.0.1"
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var master_server_port := 3000
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var next_port_num := master_server_port + 1
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const MAX_CLIENTS = 4095
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func _ready():
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PhysicsServer3D.set_active(false)
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var m = SceneMultiplayer.new()
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get_tree().set_multiplayer(m, %LobbyList.get_path())
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var peer := ENetMultiplayerPeer.new()
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var error := peer.create_server(master_server_port, MAX_CLIENTS)
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if error:
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push_error(error)
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m.multiplayer_peer = peer
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m.peer_connected.connect(peer_connected)
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func peer_connected(id: int):
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print("Client " + str(id) + " connected to master server")
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for lobby in %LobbyList.lobbies():
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%LobbyList.add.rpc_id(id, lobby.port)
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func create_lobby():
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var lobby := preload("res://server/lobby.tscn").instantiate()
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lobby.port = next_port_num
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next_port_num += 1
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%Lobbies.add_child(lobby)
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%LobbyList.add.rpc(lobby.port)
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func _on_create_lobby_pressed():
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create_lobby()
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