7 lines
		
	
	
	
		
			95 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
	
		
			95 B
		
	
	
	
		
			Text
		
	
	
	
	
	
shader_type spatial;
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uniform vec3 color : source_color;
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void fragment() {
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	ALBEDO = color;
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}
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