22 lines
1.1 KiB
GDScript
22 lines
1.1 KiB
GDScript
class_name FmodEmitterPropertyInspectorPlugin extends EditorInspectorPlugin
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var _open_project_explorer_callable: Callable
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var _event_editor_property_scene: PackedScene = load("res://addons/fmod/tool/property_editors/FmodEventEditorProperty.tscn")
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func _init(plugin: FmodPlugin):
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_open_project_explorer_callable = plugin.open_project_explorer_events
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func _can_handle(object: Object):
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return object is FmodEventEmitter2D or \
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object is FmodEventEmitter3D
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func _parse_property(object: Object, type: Variant.Type, name: String, hint_type: PropertyHint, hint_string: String, usage_flags: int, wide: bool):
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return name == "event_name" || name == "event_guid"
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func _parse_category(object: Object, category: String):
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if category != "FmodEventEmitter2D" and category != "FmodEventEmitter3D":
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return
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var editor_property := _event_editor_property_scene.instantiate()
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editor_property.initialize(_open_project_explorer_callable, "event_name", "event_guid")
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add_property_editor_for_multiple_properties("Fmod event", PackedStringArray(["event_name", "event_guid"]), editor_property)
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