grounders-slowjam-2024/server/client.gd

16 lines
376 B
GDScript

extends Node
@export var address: String
@export var port: int
func _ready():
var m = SceneMultiplayer.new()
get_tree().set_multiplayer(m, get_path())
var peer := ENetMultiplayerPeer.new()
peer.create_client(address, port)
m.multiplayer_peer = peer
m.connected_to_server.connect(connected_to_server)
func connected_to_server():
print("Client connected to server")