28 lines
725 B
GDScript
28 lines
725 B
GDScript
# Automatically Generated From Builtin CharacterBody Template
|
|
|
|
extends CharacterBody3D
|
|
|
|
@export var SPEED = 5.0
|
|
@export var JUMP_VELOCITY = 4.5
|
|
|
|
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
|
|
|
# Set by camera child, switch to signals if becomes too spaghetti
|
|
var movement_dir: Vector2 = Vector2.ZERO
|
|
|
|
func _physics_process(delta):
|
|
if not is_on_floor():
|
|
velocity.y -= gravity * delta
|
|
|
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
|
velocity.y = JUMP_VELOCITY
|
|
|
|
if movement_dir:
|
|
velocity.x = movement_dir.x * SPEED
|
|
velocity.z = movement_dir.y * SPEED
|
|
else:
|
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
velocity.z = move_toward(velocity.z, 0, SPEED)
|
|
|
|
move_and_slide()
|