extends Node3D func _ready(): # Hacky way to start level without going though multiplayer screens if get_parent() == get_tree().root: var player := preload("res://player/player.tscn").instantiate() player.add_child(preload("res://camera/camera.tscn").instantiate()) %Players.add_child(player) # Called from the server func server_add_player(id: int): %PlayerSpawner.spawn(id)