extends Node @export var address: String @export var port: int func _ready(): var m = SceneMultiplayer.new() get_tree().set_multiplayer(m, get_path()) var peer := ENetMultiplayerPeer.new() peer.create_client(address, port) m.multiplayer_peer = peer m.connected_to_server.connect(connected_to_server) func connected_to_server(): print("Client connected to server")