extends Control func _on_create_server_pressed(): get_tree().change_scene_to_file("res://server/server.tscn") func _on_connect_to_server_pressed(): var address: String = %ConnectIP.text var port := int(%ConnectPort.text) var parent := get_parent() queue_free() var scene := preload("res://server/client_lobbies.tscn").instantiate() scene.address = address scene.port = port parent.add_child(scene)