extends Control @onready var level := Level.find_level(self) const personal_msg_1 := "You're not it, run!" const personal_msg_2 := "You're it, run!" func get_player() -> Player: return owner.get_parent() func _ready(): level.state_enter_tagger_change.connect(tagger_change) func tagger_change(next: Player): if get_player() == next: $Label.text = personal_msg_2 else: $Label.text = personal_msg_1