From ef5ceb0b9590986be4815e7ea9fe7159a924b05f Mon Sep 17 00:00:00 2001 From: Spencer Killen Date: Sat, 25 May 2024 18:47:51 -0600 Subject: [PATCH] Same as prev, but better --- level/PlayerSpawner.gd | 1 - level/level.gd | 4 +--- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/level/PlayerSpawner.gd b/level/PlayerSpawner.gd index 3d946e3..387e585 100644 --- a/level/PlayerSpawner.gd +++ b/level/PlayerSpawner.gd @@ -10,6 +10,5 @@ func spawn_player(owner_id: int): if multiplayer.get_unique_id() == owner_id: var camera := preload("res://camera/camera.tscn").instantiate() player.add_child(camera) - player.position.y = 5.0 return player diff --git a/level/level.gd b/level/level.gd index d5c125a..636cf57 100644 --- a/level/level.gd +++ b/level/level.gd @@ -3,9 +3,7 @@ extends Node3D func _ready(): # Hacky way to start level without going though multiplayer screens if get_parent() == get_tree().root: - var player := preload("res://player/player.tscn").instantiate() - player.add_child(preload("res://camera/camera.tscn").instantiate()) - %Players.add_child(player) + %PlayerSpawner.spawn(multiplayer.get_unique_id()) # Called from the server func server_add_player(id: int):