clean code and fix tagging system
This commit is contained in:
parent
aaee834a61
commit
df09636af9
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@ -1,8 +0,0 @@
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extends Node3D
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func grounded(src: Player):
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src._is_grounded = true
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@ -9,7 +9,6 @@ enum GameState {
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}
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var game_state: GameState = GameState.WAITING
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var safe_player: Player
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var game_tagger: Player
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signal state_change(old: GameState, new: GameState)
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@ -20,7 +19,7 @@ signal state_leave_tagger_ungrounded
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signal state_enter_tagger_change(new_tagger: Player)
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signal state_leave_tagger_change
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const MIN_PLAYERS := 3
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const MIN_PLAYERS := 2
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const global_msg_1 := "Waiting for at least {min_players} players to join"
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const global_msg_2 := "Game is starting soon, {tagger_username} is it!"
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const global_msg_3 := "{tagger_username} is it! Run!"
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@ -53,7 +52,6 @@ func not_enough_players() -> bool:
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return false
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func change_to_random_tagger():
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safe_player = null
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game_tagger = %Players.get_children().pick_random()
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_change_state(GameState.TAGGER_CHANGE)
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@ -68,7 +66,6 @@ func tagger_left_game():
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"tagger_username": tagger_username}))
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func set_tagger(who: Player):
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safe_player = game_tagger
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game_tagger = who
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_change_state(GameState.TAGGER_CHANGE)
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@ -76,19 +73,13 @@ func _change_state(new_state: GameState):
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var id := -1
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if game_tagger != null:
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id = game_tagger.get_multiplayer_authority()
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var safe_player_id := -1
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if safe_player != null:
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safe_player_id = safe_player.get_multiplayer_authority()
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_change_state_full.rpc(new_state, id, safe_player_id)
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_change_state_full.rpc(new_state, id)
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@rpc("any_peer", "reliable", "call_local")
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func _change_state_full(new_state: GameState, new_tagger_id: int, new_safe_player_id: int):
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func _change_state_full(new_state: GameState, new_tagger_id: int):
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game_tagger = null
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safe_player = null
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if new_tagger_id != -1:
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game_tagger = find_player_by_id(new_tagger_id)
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if new_safe_player_id != -1:
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safe_player = find_player_by_id(new_safe_player_id)
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if game_state == new_state:
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return
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if new_state == GameState.WAITING:
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@ -114,7 +105,7 @@ func _change_state_full(new_state: GameState, new_tagger_id: int, new_safe_playe
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func tagging_possible(_tagger: Player, tagee: Player) -> bool:
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if game_state != GameState.TAGGER_GROUNDED and game_state != GameState.TAGGER_UNGROUNDED:
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return false
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return safe_player != tagee
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return true
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func _ready():
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# Hacky way to start level without going though multiplayer screens
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@ -126,6 +117,12 @@ func player_ground(v: bool, player: Player):
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if game_tagger == player:
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set_tagger_grounded(v)
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func teleport(who: Player):
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if not who.is_multiplayer_authority():
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push_error("Don't have the authority to teleport")
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return
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who.position = Vector3.ZERO
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func player_tag(who: Player, player: Player):
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if not tagging_possible(player, who) or game_tagger != player:
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return
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@ -134,6 +131,7 @@ func player_tag(who: Player, player: Player):
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push_global_message.rpc(global_msg_4.format({
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"old_tagger_username": old_tagger_username,
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"tagger_username": tagger_username}))
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teleport(player)
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set_tagger(who)
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func start_game():
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://b00brfkibo5cj"]
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[gd_scene load_steps=13 format=3 uid="uid://b00brfkibo5cj"]
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[ext_resource type="PackedScene" uid="uid://bq654gwim6col" path="res://level/level.glb" id="1_s37in"]
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[ext_resource type="Environment" uid="uid://covjrwmk4rplw" path="res://level/world_environment.tres" id="2_ptkl6"]
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@ -6,7 +6,6 @@
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[ext_resource type="Script" path="res://addons/smoother/smoother.gd" id="5_2tyle"]
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[ext_resource type="Script" path="res://level/PlayerSpawner.gd" id="6_7ww0m"]
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[ext_resource type="MeshLibrary" uid="uid://cgh6y5j8wgi36" path="res://level/mesh_library/level_mesh_library.glb" id="6_d34iv"]
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[ext_resource type="Script" path="res://level/Ground.gd" id="8_yu1ir"]
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_ujmev"]
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margin = 2.067
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@ -18,6 +17,7 @@ size = Vector3(2, 0.1, 2)
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size = Vector2(100, 100)
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[sub_resource type="BoxShape3D" id="BoxShape3D_m3lo5"]
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size = Vector3(100, 100, 1)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_285vp"]
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@ -51,7 +51,7 @@ visible = false
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[node name="Players" type="Node3D" parent="." index="3"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.4823, 12, 16.4239)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.78702, 68.686, -4.61699)
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[node name="PlayerSpawner" type="MultiplayerSpawner" parent="." index="4"]
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unique_name_in_owner = true
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@ -81,7 +81,7 @@ data = {
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}
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metadata/_editor_floor_ = Vector3(0, 2, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." index="8"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." index="8" groups=["ground"]]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.001, 0, 0)
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mesh = SubResource("QuadMesh_8lqeb")
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skeleton = NodePath("../Cube")
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@ -89,7 +89,7 @@ skeleton = NodePath("../Cube")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D" index="0"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D" index="0"]
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transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 1, 0, 0, -0.5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
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shape = SubResource("BoxShape3D_m3lo5")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." index="9"]
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@ -107,12 +107,11 @@ layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="Ground" type="Area3D" parent="." index="11"]
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[node name="Ground" type="Area3D" parent="." index="11" groups=["ground"]]
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transform = Transform3D(9, 0, 0, 0, 9, 0, 0, 0, 9, 4.85232, 7.93442, -4.42363)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground" index="0"]
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shape = SubResource("BoxShape3D_0y3ka")
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script = ExtResource("8_yu1ir")
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[connection signal="despawned" from="PlayerSpawner" to="." method="client_remove_player"]
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[connection signal="spawned" from="PlayerSpawner" to="." method="client_add_player"]
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@ -19,16 +19,15 @@ signal ground(v: bool)
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func _process(_delta):
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ground.emit(is_on_ground())
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var player := get_first_bumper()
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var player := get_first_tagging()
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if player != null:
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print("tag")
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tag.emit(player)
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# Using signals to maintain a list of currently colliding players because it simplifies
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# Memory management substantially since nodes are not GC'd
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# Connected nodes are the colliding nodes
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signal check_bumping(src: Player)
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var _is_grounded := false
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signal check_grounded
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# Signals being abused as weak hashsets
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# Never emit
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signal player_tagging_hashset
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signal ground_touching_hashset
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func _ready():
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if username == "":
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@ -36,11 +35,7 @@ func _ready():
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$Sphere.set_instance_shader_parameter("color", Color.DARK_ORANGE)
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func is_on_ground() -> bool:
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_is_grounded = false
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check_grounded.emit(self)
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var v := _is_grounded
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_is_grounded = false
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return v
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return player_tagging_hashset.get_connections().size() > 0
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func _physics_process(delta):
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@ -59,43 +54,39 @@ func _physics_process(delta):
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move_and_slide()
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var _first_bumper: Player = null
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func id():
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return self
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func _bump_check(src: Player):
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if src._first_bumper == null:
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src._first_bumper = self
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func get_first_bumper() -> Player:
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_first_bumper = null
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check_bumping.emit(self)
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var player := _first_bumper
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_first_bumper = null
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return player
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func get_first_tagging() -> Player:
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var connections := player_tagging_hashset.get_connections()
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if connections.size() == 0:
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return null
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return connections[0]["callable"].call()
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func _on_tag_detection_area_entered(area):
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if not (area.get_parent() is Player):
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if not (area.get_parent() is Player) or area.get_parent() == self:
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return
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var _other_player: Player = area.get_parent()
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if check_bumping.is_connected(_bump_check):
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var other_player: Player = area.get_parent()
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if player_tagging_hashset.is_connected(other_player.id):
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return
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check_bumping.connect(_bump_check)
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player_tagging_hashset.connect(other_player.id)
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func _on_tag_detection_area_exited(area):
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if not (area.get_parent() is Player):
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if not (area.get_parent() is Player) or area.get_parent() == self:
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return
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var _other_player: Player = area.get_parent()
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if not check_bumping.is_connected(_bump_check):
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var other_player: Player = area.get_parent()
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if not player_tagging_hashset.is_connected(other_player.id):
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return
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check_bumping.disconnect(_bump_check)
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player_tagging_hashset.disconnect(other_player.id)
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func _on_tag_detection_body_entered(body):
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if "grounded" in body:
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if not check_grounded.is_connected(body.grounded):
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check_grounded.connect(body.grounded)
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func _on_ground_detection_node_entered(node: Node):
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if node.is_in_group("ground"):
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if not ground_touching_hashset.is_connected(node.get_tree):
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ground_touching_hashset.connect(node.get_tree)
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func _on_tag_detection_body_exited(body):
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if "grounded" in body:
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if check_grounded.is_connected(body.grounded):
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check_grounded.disconnect(body.grounded)
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func _on_ground_detection_node_exited(node: Node):
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if node.is_in_group("ground"):
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if ground_touching_hashset.is_connected(node.get_tree):
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ground_touching_hashset.disconnect(node.get_tree)
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@ -32,7 +32,14 @@ collision_mask = 8388609
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[node name="CollisionShape3D" type="CollisionShape3D" parent="TagDetection" index="0"]
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shape = SubResource("SphereShape3D_ylark")
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[node name="GroundDetection" type="Area3D" parent="." index="4"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="GroundDetection" index="0"]
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shape = SubResource("SphereShape3D_ylark")
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[connection signal="area_entered" from="TagDetection" to="." method="_on_tag_detection_area_entered"]
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[connection signal="area_exited" from="TagDetection" to="." method="_on_tag_detection_area_exited"]
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[connection signal="body_entered" from="TagDetection" to="." method="_on_tag_detection_body_entered"]
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[connection signal="body_exited" from="TagDetection" to="." method="_on_tag_detection_body_exited"]
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[connection signal="area_entered" from="GroundDetection" to="." method="_on_ground_detection_node_entered"]
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[connection signal="area_exited" from="GroundDetection" to="." method="_on_ground_detection_node_exited"]
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[connection signal="body_entered" from="GroundDetection" to="." method="_on_ground_detection_node_entered"]
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[connection signal="body_exited" from="GroundDetection" to="." method="_on_ground_detection_node_exited"]
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