fmod
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@ -39,7 +39,7 @@ FmodManager="*res://addons/fmod/FmodManager.gd"
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[editor_plugins]
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[editor_plugins]
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enabled=PackedStringArray("res://addons/fmod/plugin.cfg", "res://addons/godot_gltf2meshlib-6391ec247cc04f5fe89243b24fad68bc2ed2a96b/addons/gltf2meshlib/plugin.cfg")
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enabled=PackedStringArray("res://addons/godot_gltf2meshlib-6391ec247cc04f5fe89243b24fad68bc2ed2a96b/addons/gltf2meshlib/plugin.cfg")
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[filesystem]
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[filesystem]
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@ -1,8 +1,30 @@
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[gd_scene load_steps=2 format=3 uid="uid://3ksclx7iiepo"]
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[gd_scene load_steps=3 format=3 uid="uid://3ksclx7iiepo"]
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[sub_resource type="GDScript" id="GDScript_tqnee"]
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script/source = "extends Node3D
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var stuff := Dictionary()
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signal more_stuff
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func _ready():
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var v := Node.new()
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stuff[v] = null
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more_stuff.connect(v.get_tree)
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v.free()
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await Engine.get_main_loop().process_frame
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print(stuff.keys())
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print(more_stuff.get_connections())
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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"
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[sub_resource type="MeshLibrary" id="MeshLibrary_8y7oa"]
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[sub_resource type="MeshLibrary" id="MeshLibrary_8y7oa"]
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[node name="Foo" type="Node3D"]
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[node name="Foo" type="Node3D"]
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script = SubResource("GDScript_tqnee")
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[node name="GridMap" type="GridMap" parent="."]
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[node name="GridMap" type="GridMap" parent="."]
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mesh_library = SubResource("MeshLibrary_8y7oa")
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mesh_library = SubResource("MeshLibrary_8y7oa")
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