disable server physics
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2005ef652e
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55d26874bd
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blends/level_mesh_library.blend (Stored with Git LFS)
BIN
blends/level_mesh_library.blend (Stored with Git LFS)
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@ -47,8 +47,8 @@ script = ExtResource("5_2tyle")
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[node name="GridMap" type="GridMap" parent="." index="6"]
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[node name="GridMap" type="GridMap" parent="." index="6"]
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mesh_library = ExtResource("6_d34iv")
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mesh_library = ExtResource("6_d34iv")
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cell_size = Vector3(0.928, 1.079, 0.928)
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cell_size = Vector3(0.928, 1.005, 0.928)
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data = {
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data = {
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"cells": PackedInt32Array(2, 3, 655363, 3, 2, 655364, 3, 3, 655364, 4, 3, 655364, 5, 3, 655364, 65540, 5, 655364, 65539, 4, 655364, 65539, 3, 655364, 131075, 3, 655364, 65541, 3, 655366)
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"cells": PackedInt32Array(2, 3, 655363, 3, 2, 655364, 3, 3, 655364, 4, 3, 655364, 5, 3, 655364, 65540, 5, 655364, 65539, 4, 655364, 65539, 3, 655364, 131075, 3, 655364, 65541, 3, 655366, 65543, 1, 1441813, 65545, 1, 1441813, 65543, 0, 1441813, 65545, 0, 1441813, 6, 3, 1441839, 65542, 3, 1441839, 131078, 3, 1441839, 196614, 3, 1441839, 262150, 3, 1441839, 327686, 3, 1441839, 393222, 3, 1441839, 524294, 3, 1441839, 458758, 3, 1441839, 589830, 3, 1441839, 655366, 3, 1441839, 720902, 3, 1441839, 786438, 3, 1441846, 7, 3, 1441839, 8, 3, 1441839, 9, 3, 1441839, 65543, 3, 1441839, 65544, 3, 1441839, 65545, 3, 1441839, 196617, 3, 1441837, 196616, 3, 1441837, 196615, 3, 1441837, 10, 3, 1048642, 11, 3, 1048642, 12, 3, 1048642, 13, 3, 1048642, 14, 3, 1048642, 15, 3, 1048642, 16, 3, 1048642, 17, 3, 1048642, 18, 3, 1048642, 19, 3, 1048642, 20, 3, 1048642, 21, 3, 1048642, 22, 3, 1048642, 23, 3, 1048642, 24, 3, 1441856, 24, 1, 64, 25, 3, 63, 25, 2, 655433, 25, 1, 655433, 25, 0, 655433, 25, 65535, 655433, 25, 65533, 655433, 25, 65532, 655437, 26, 65534, 655436, 25, 65531, 655425)
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}
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}
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metadata/_editor_floor_ = Vector3(0, 1, 0)
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metadata/_editor_floor_ = Vector3(0, 0, 3)
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@ -6,6 +6,7 @@ var next_port_num := master_server_port + 1
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const MAX_CLIENTS = 4095
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const MAX_CLIENTS = 4095
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func _ready():
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func _ready():
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PhysicsServer3D.set_active(false)
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var m = SceneMultiplayer.new()
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var m = SceneMultiplayer.new()
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get_tree().set_multiplayer(m, %LobbyList.get_path())
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get_tree().set_multiplayer(m, %LobbyList.get_path())
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var peer := ENetMultiplayerPeer.new()
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var peer := ENetMultiplayerPeer.new()
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