Smoothen camera
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parent
6766c63abe
commit
3eb8b2a718
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@ -1,6 +1,9 @@
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extends Node3D
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extends Node3D
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const MOUSE_SENSITIVITY := .001
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const MOUSE_SENSITIVITY := .001
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const MOUSE_VISCOSITY := 0.5
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var _goal_rotation_y := rotation.y
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func get_input_direction() -> Vector2:
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func get_input_direction() -> Vector2:
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var input := Input.get_vector("move_left", "move_right", "move_up", "move_down")
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var input := Input.get_vector("move_left", "move_right", "move_up", "move_down")
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@ -14,6 +17,9 @@ func get_input_direction() -> Vector2:
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func _process(_delta):
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func _process(_delta):
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get_parent().movement_dir = get_input_direction()
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get_parent().movement_dir = get_input_direction()
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%SpringArm3D.look_at(global_position)
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%SpringArm3D.look_at(global_position)
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var rot_y := lerp_angle(rotation.y, _goal_rotation_y, MOUSE_VISCOSITY)
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rotation.y = rot_y
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func _ready():
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func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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@ -22,7 +28,7 @@ func handle_camera_movement(move: Vector2):
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if Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
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if Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
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return
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return
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move *= MOUSE_SENSITIVITY
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move *= MOUSE_SENSITIVITY
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rotate_y(-move.x)
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_goal_rotation_y -= move.x
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func _input(event):
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func _input(event):
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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@ -8,6 +8,24 @@
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config_version=5
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config_version=5
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[Fmod]
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General/auto_initialize=true
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General/channel_count=1024
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General/is_live_update_enabled=true
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General/is_memory_tracking_enabled=false
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"Software Format/sample_rate"=48000
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"Software Format/speaker_mode"=3
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"Software Format/raw_speaker_count"=0
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General/default_listener_count=1
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General/banks_path="res://"
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General/should_load_by_name=false
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DSP/dsp_buffer_size=512
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DSP/dsp_buffer_count=4
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"3D Settings/doppler_scale"=1.0
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"3D Settings/distance_factor"=1.0
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"3D Settings/rolloff_scale"=1.0
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[application]
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[application]
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config/name="Grounders"
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config/name="Grounders"
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