grounders-slowjam-2024/level/PlayerSpawner.gd

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GDScript3
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extends MultiplayerSpawner
func _ready():
set_multiplayer_authority(1)
spawn_function = spawn_player
func spawn_player(owner_id: int):
var player := preload("res://player/player.tscn").instantiate()
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player.name = str(owner_id)
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player.set_multiplayer_authority(owner_id)
if multiplayer.get_unique_id() == owner_id:
var camera := preload("res://camera/camera.tscn").instantiate()
player.add_child(camera)
return player
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func despawn_player(owner_id: int):
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var node := get_node(spawn_path).get_node(str(owner_id))
node.queue_free()
await node.tree_exited