extends Node onready var drone_fsm: AnimationNodeStateMachinePlayback = $DroneAudioFSM.get("parameters/playback") func _ready(): $NormalDrone.play() yield(get_tree().create_timer(.1), "timeout") $SicklyDrone.play() func _on_AnimationTree_motion_status(value): if value: drone_fsm.travel("play_sickly_drone") else: drone_fsm.travel("play_normal_drone")