[gd_scene load_steps=3 format=2] [ext_resource path="res://assets/effects/dithering/screen_space_shader.tres" type="Shader" id=1] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) [node name="CanvasLayer" type="CanvasLayer"] [node name="TextureRect" type="TextureRect" parent="."] material = SubResource( 1 ) anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -512.0 margin_top = -300.0 margin_right = 512.0 margin_bottom = 300.0