extends Node onready var drone_fsm: AnimationNodeStateMachinePlayback = $DroneAudioFSM.get("parameters/playback") func _ready(): GlobalCursorState.connect("set_camera_zone", self, "check_attic") $NormalDrone.play() yield(get_tree().create_timer(.1), "timeout") $SicklyDrone.play() var has_scared = false func _on_AnimationTree_motion_status(value): if value: drone_fsm.travel("play_sickly_drone") else: drone_fsm.travel("play_normal_drone") func check_attic(where): if where == "camera_attic_inner" and not has_scared: yield(GlobalCursorState, "unfreeze") $NormalDrone.stop() $SicklyDrone.stop() $SicklyDrone2.play() yield($SicklyDrone2, "finished") $NormalDrone.play() $SicklyDrone.play()