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34 changed files with 70 additions and 118 deletions

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# Goodnight Jellybean
Your parents took your games away. All you have to play is this boring learning game your Aunt handed down to you. I wonder why she didn't want to keep it for her youngest? You're a kid, computer controls are challenging, especially when the industry has yet to establish good design paradigms. Read and reread the instructions carefully; Learning takes time!
A 90s-esque edutainment game with a psychedelic horror aesthetic
Play-time: ~10 minutes to reach final end-screen
The very first game to leverage FunMouse(tm) (licensed by ExaSoft) an exciting new technology guaranteed to elevate your child's learning.
Created by Spencer for GamesDenUoA F22 Anthology
https://itch.io/jam/games-den-anthology/rate/1859515
[Download](https://km-k.itch.io/goodnight-jellybean)

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blends/environment.blend (Stored with Git LFS)

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source_md5="7c602c98ab6b6d162738d3826a346a58"
dest_md5="58079185907704af747ce80864c8e4a0"
source_md5="f6f19525174d964bcfbd5e0d10af60f4"
dest_md5="b244913244895512a1541ec37a177db9"

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@ -1,3 +0,0 @@
source_md5="7c7297785e72c853ef99942fb2a995d0"
dest_md5="92315a7fb8e813c3a546ecd8d2eeb343"

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@ -104,9 +104,10 @@ func _process(_delta):
set_color()
var locked = false
func _physics_process(delta):
inc_time_buffer(delta)
if GlobalCursorState.is_frozen:
if locked:
return
var dir = input_direction()
var speed = input_speed()
@ -116,3 +117,8 @@ func _physics_process(delta):
sound_bump()
elif speed != 0.0:
sound_click()
func _on_AnimationTree_motion_status(value):
locked = value

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@ -5,9 +5,6 @@ var is_frozen = false
signal cursor_interact
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
func set_cursor(set_as: Node):
cursor = weakref(set_as)
@ -20,14 +17,13 @@ func fire_interact():
func get_cursor():
return cursor.get_ref()
signal freeze
signal unfreeze
signal freeze(enabled)
func freeze():
is_frozen = true
emit_signal("freeze")
emit_signal("freeze", true)
func unfreeze():
is_frozen = false
emit_signal("unfreeze")
emit_signal("freeze", false)
# Interact events:

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@ -3,27 +3,14 @@ extends Node
onready var drone_fsm: AnimationNodeStateMachinePlayback = $DroneAudioFSM.get("parameters/playback")
func _ready():
GlobalCursorState.connect("set_camera_zone", self, "check_attic")
$NormalDrone.play()
yield(get_tree().create_timer(.1), "timeout")
$SicklyDrone.play()
var has_scared = false
func _on_AnimationTree_motion_status(value):
if value:
drone_fsm.travel("play_sickly_drone")
else:
drone_fsm.travel("play_normal_drone")
func check_attic(where):
if where == "camera_attic_inner" and not has_scared:
yield(GlobalCursorState, "unfreeze")
$NormalDrone.stop()
$SicklyDrone.stop()
$SicklyDrone2.play()
yield($SicklyDrone2, "finished")
$NormalDrone.play()
$SicklyDrone.play()

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@ -1,9 +1,8 @@
[gd_scene load_steps=17 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://assets/audio/sicky_drone.ogg" type="AudioStream" id=1]
[ext_resource path="res://assets/audio/vocal_drone.ogg" type="AudioStream" id=2]
[ext_resource path="res://assets/audio/AmbientSound.gd" type="Script" id=3]
[ext_resource path="res://assets/audio/sicky_drone_2.ogg" type="AudioStream" id=4]
[sub_resource type="Animation" id=1]
length = 0.001
@ -89,9 +88,6 @@ tracks/1/keys = {
[sub_resource type="AnimationNodeAnimation" id=4]
animation = "play_normal_drone"
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "play_sicker"
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "play_sickly_drone"
@ -99,18 +95,12 @@ animation = "play_sickly_drone"
[sub_resource type="AnimationNodeStateMachineTransition" id=7]
[sub_resource type="AnimationNodeStateMachineTransition" id=12]
[sub_resource type="AnimationNodeStateMachineTransition" id=13]
[sub_resource type="AnimationNodeStateMachine" id=8]
states/play_normal_drone/node = SubResource( 4 )
states/play_normal_drone/position = Vector2( 336, 128 )
states/play_sicker/node = SubResource( 11 )
states/play_sicker/position = Vector2( 524, 446 )
states/play_sickly_drone/node = SubResource( 5 )
states/play_sickly_drone/position = Vector2( 683, 227 )
transitions = [ "play_normal_drone", "play_sickly_drone", SubResource( 6 ), "play_sickly_drone", "play_normal_drone", SubResource( 7 ), "play_normal_drone", "play_sicker", SubResource( 12 ), "play_sicker", "play_normal_drone", SubResource( 13 ) ]
transitions = [ "play_normal_drone", "play_sickly_drone", SubResource( 6 ), "play_sickly_drone", "play_normal_drone", SubResource( 7 ) ]
start_node = "play_normal_drone"
[sub_resource type="AnimationNodeStateMachinePlayback" id=9]
@ -126,10 +116,6 @@ volume_db = -10.0
stream = ExtResource( 1 )
volume_db = -10.0
[node name="SicklyDrone2" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -10.0
[node name="DroneAudioAnimation" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 1 )
anims/play_normal_drone = SubResource( 2 )

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godot/assets/audio/sicky_drone_2.ogg (Stored with Git LFS)

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/sicky_drone_2.ogg-2840f8c9e588a8dc24ba32874f0439b2.oggstr"
[deps]
source_file="res://assets/audio/sicky_drone_2.ogg"
dest_files=[ "res://.import/sicky_drone_2.ogg-2840f8c9e588a8dc24ba32874f0439b2.oggstr" ]
[params]
loop=false
loop_offset=0

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godot/assets/room/camera_positions.glb (Stored with Git LFS)

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@ -40,28 +40,3 @@ application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../Downloads/gb/Goodnight Jellybean.x86_64"
script_export_mode=1
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true

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@ -53,7 +53,7 @@ margin_bottom = 842.0
mouse_filter = 1
text = "Welcome to Goodnight Jellybean! We're excited to have you join us on this educational adventure.
We will be interacting with our virutal environment using FunMouse (tm). Simply use the left and right mouse buttons to change the direction of the cursor and use the scroll wheel to move the cursor in its current direction. Interact with nearby objects by pressing the middle mouse button. Please make sure your audio is turned on.
We will be interacting with our virutal environment using FunMouse (tm). Simply use the left and right mouse buttons to change the direction of the cursor and use the scroll wheel to move the cursor in its current direction. Interact with nearby objects by pressing the middle mouse button.
Don't have a mouse with a scroll wheel? You can also use the arrow keys and space bar to navigate and interact with the game. However, your child will be missing out on learning an important skill.

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@ -241,15 +241,10 @@ on_leave_func = "_on_Cursor_set_camera"
call_string = "camera_outer_attic"
[node name="SecretEnter" parent="CameraMoveZones" instance=ExtResource( 6 )]
transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 6.0468, 0, 0, 15.4817 )
transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 5.83956, 0, 0, 15.4817 )
on_enter_func = "_on_Cursor_set_camera"
call_string = "camera_bookshelf_secret"
[node name="SecretLeave" parent="CameraMoveZones" instance=ExtResource( 6 )]
transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 7.8447, 0, 0, 15.4817 )
on_leave_func = "_on_Cursor_set_camera"
call_string = "camera_pos_corner"
[node name="AmbientSound" parent="." instance=ExtResource( 7 )]
[node name="Attic" type="Spatial" parent="."]
@ -330,6 +325,7 @@ hop = true
transform = Transform( -0.23556, 0, -0.0837355, 0, 0.25, 0, 0.0837355, 0, -0.23556, 1.2157, -3.69864, 14.5479 )
hop = true
[connection signal="motion_status" from="AnimationTree" to="3DCursor" method="_on_AnimationTree_motion_status"]
[connection signal="motion_status" from="AnimationTree" to="AmbientSound" method="_on_AnimationTree_motion_status"]
[connection signal="motion_status" from="AnimationTree" to="Attic/AtticAmberLight" method="_on_AnimationTree_motion_status"]

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# This is an Asset Catalog Definition file for Blender.
#
# Empty lines and lines starting with `#` will be ignored.
# The first non-ignored line should be the version indicator.
# Other lines are of the format "UUID:catalog/path/for/assets:simple catalog name"
VERSION 1

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# This is an Asset Catalog Definition file for Blender.
#
# Empty lines and lines starting with `#` will be ignored.
# The first non-ignored line should be the version indicator.
# Other lines are of the format "UUID:catalog/path/for/assets:simple catalog name"
VERSION 1

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