subtle bugfixes
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b468dac283
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@ -104,10 +104,9 @@ func _process(_delta):
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set_color()
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var locked = false
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func _physics_process(delta):
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inc_time_buffer(delta)
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if locked:
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if GlobalCursorState.is_frozen:
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return
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var dir = input_direction()
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var speed = input_speed()
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@ -117,8 +116,3 @@ func _physics_process(delta):
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sound_bump()
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elif speed != 0.0:
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sound_click()
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func _on_AnimationTree_motion_status(value):
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locked = value
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@ -241,14 +241,14 @@ on_leave_func = "_on_Cursor_set_camera"
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call_string = "camera_outer_attic"
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[node name="SecretEnter" parent="CameraMoveZones" instance=ExtResource( 6 )]
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transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 5.83956, 0, 0, 15.4817 )
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transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 6.0468, 0, 0, 15.4817 )
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on_enter_func = "_on_Cursor_set_camera"
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call_string = "camera_bookshelf_secret"
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[node name="SecretLeave" parent="CameraMoveZones" instance=ExtResource( 6 )]
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transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 9.43964, 0, 0, 15.4817 )
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transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 7.8447, 0, 0, 15.4817 )
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on_leave_func = "_on_Cursor_set_camera"
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call_string = "camera_bookshelf_secret"
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call_string = "camera_pos_corner"
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[node name="AmbientSound" parent="." instance=ExtResource( 7 )]
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@ -330,7 +330,6 @@ hop = true
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transform = Transform( -0.23556, 0, -0.0837355, 0, 0.25, 0, 0.0837355, 0, -0.23556, 1.2157, -3.69864, 14.5479 )
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hop = true
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[connection signal="motion_status" from="AnimationTree" to="3DCursor" method="_on_AnimationTree_motion_status"]
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[connection signal="motion_status" from="AnimationTree" to="AmbientSound" method="_on_AnimationTree_motion_status"]
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[connection signal="motion_status" from="AnimationTree" to="Attic/AtticAmberLight" method="_on_AnimationTree_motion_status"]
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