bugfixes
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blends/environment.blend (Stored with Git LFS)
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blends/environment.blend (Stored with Git LFS)
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@ -1,3 +1,3 @@
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source_md5="f6f19525174d964bcfbd5e0d10af60f4"
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source_md5="7c602c98ab6b6d162738d3826a346a58"
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dest_md5="b244913244895512a1541ec37a177db9"
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dest_md5="58079185907704af747ce80864c8e4a0"
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@ -5,6 +5,9 @@ var is_frozen = false
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signal cursor_interact
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signal cursor_interact
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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func set_cursor(set_as: Node):
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func set_cursor(set_as: Node):
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cursor = weakref(set_as)
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cursor = weakref(set_as)
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godot/assets/room/camera_positions.glb (Stored with Git LFS)
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godot/assets/room/camera_positions.glb (Stored with Git LFS)
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@ -40,3 +40,28 @@ application/product_name=""
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application/file_description=""
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application/file_description=""
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application/copyright=""
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application/copyright=""
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application/trademarks=""
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application/trademarks=""
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[preset.1]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Downloads/gb/Goodnight Jellybean.x86_64"
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script_export_mode=1
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script_encryption_key=""
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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binary_format/64_bits=true
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binary_format/embed_pck=false
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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@ -53,7 +53,7 @@ margin_bottom = 842.0
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mouse_filter = 1
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mouse_filter = 1
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text = "Welcome to Goodnight Jellybean! We're excited to have you join us on this educational adventure.
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text = "Welcome to Goodnight Jellybean! We're excited to have you join us on this educational adventure.
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We will be interacting with our virutal environment using FunMouse (tm). Simply use the left and right mouse buttons to change the direction of the cursor and use the scroll wheel to move the cursor in its current direction. Interact with nearby objects by pressing the middle mouse button.
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We will be interacting with our virutal environment using FunMouse (tm). Simply use the left and right mouse buttons to change the direction of the cursor and use the scroll wheel to move the cursor in its current direction. Interact with nearby objects by pressing the middle mouse button. Please make sure your audio is turned on.
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Don't have a mouse with a scroll wheel? You can also use the arrow keys and space bar to navigate and interact with the game. However, your child will be missing out on learning an important skill.
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Don't have a mouse with a scroll wheel? You can also use the arrow keys and space bar to navigate and interact with the game. However, your child will be missing out on learning an important skill.
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@ -245,6 +245,11 @@ transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 5.83956, 0, 0, 15.481
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on_enter_func = "_on_Cursor_set_camera"
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on_enter_func = "_on_Cursor_set_camera"
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call_string = "camera_bookshelf_secret"
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call_string = "camera_bookshelf_secret"
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[node name="SecretLeave" parent="CameraMoveZones" instance=ExtResource( 6 )]
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transform = Transform( 8.71637, 0, 0, 0, 13.8749, 0, 0, 0, 9.43964, 0, 0, 15.4817 )
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on_leave_func = "_on_Cursor_set_camera"
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call_string = "camera_bookshelf_secret"
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[node name="AmbientSound" parent="." instance=ExtResource( 7 )]
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[node name="AmbientSound" parent="." instance=ExtResource( 7 )]
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[node name="Attic" type="Spatial" parent="."]
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[node name="Attic" type="Spatial" parent="."]
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