gamejam-march-28/player.gd
2025-03-29 23:25:13 -06:00

33 lines
935 B
GDScript

extends CharacterBody3D
class_name Player
var input: PlayerInputData
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
@onready var model = %fox
func _physics_process(delta: float) -> void:
if not model.is_busy():
var direction := input.walk_dir
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
if direction.length() > 0.01:
var target := global_transform.looking_at(global_position + input.walk_dir, Vector3(0.0, 1.0, 0.0)).basis.get_euler().y
var current_euler := global_basis.get_euler()
current_euler.y = lerp_angle(current_euler.y, target, delta * 20.0)
global_basis = Basis.from_euler(current_euler)
model.walk()
else:
model.idle()
if input.jumping:
model.pounce()
position += model.global_transform.basis * model.root_motion()
move_and_slide()