extends Resource class_name PlayerInputData @warning_ignore("unused_signal") signal drop @warning_ignore("unused_signal") signal claim var claimed := false var walk_dir: Vector3 = Vector3.ZERO var digging: bool = false var jumping: bool = false var raw_dig := false var raw_jump := false var raw_up := 0.0 var raw_right := 0.0 var raw_down := 0.0 var raw_left := 0.0