[gd_resource type="ShaderMaterial" load_steps=12 format=3 uid="uid://bf7f3xu32tv26"] [ext_resource type="Shader" uid="uid://bgf62oe1pyffc" path="res://shell_fur.gdshader" id="1_4lo6c"] [sub_resource type="Curve" id="Curve_4lo6c"] _data = [Vector2(0, 0.460674), 0.0, 0.0, 0, 0, Vector2(0.706897, 0.47191), 0.0, 0.0, 0, 0, Vector2(0.894089, 0.494382), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_fxxdy"] curve = SubResource("Curve_4lo6c") [sub_resource type="Curve" id="Curve_38t5h"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.684211, 0.438202), 0.0, 0.0, 0, 0, Vector2(1, 0.988764), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_di2cg"] curve = SubResource("Curve_38t5h") [sub_resource type="Curve" id="Curve_kh7y5"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_b6cys"] curve = SubResource("Curve_kh7y5") [sub_resource type="Curve" id="Curve_frk85"] _data = [Vector2(0, 0.58427), 0.0, 0.0, 0, 0, Vector2(0.552632, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_rdnk8"] curve = SubResource("Curve_frk85") [sub_resource type="Curve" id="Curve_tjf75"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.473684, 0.820225), -0.288202, -0.288202, 0, 0, Vector2(0.719298, 0.550562), -0.669561, -0.669561, 0, 0, Vector2(1, 0.202247), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_hawuf"] curve = SubResource("Curve_tjf75") [resource] resource_name = "Fur" render_priority = 0 shader = ExtResource("1_4lo6c") shader_parameter/scale = 500.0 shader_parameter/clump_scale = 91.075 shader_parameter/grooming_factor = 2.033 shader_parameter/hair_curve_shape = SubResource("CurveTexture_b6cys") shader_parameter/hair_stem_shape = SubResource("CurveTexture_hawuf") shader_parameter/hair_clump_radius = SubResource("CurveTexture_di2cg") shader_parameter/hair_clump_height = SubResource("CurveTexture_fxxdy") shader_parameter/hair_depth_factor = SubResource("CurveTexture_rdnk8")