everything_has_a_price_jam/test/asking for currency solo.dtl
2026-09-26 12:32:43 -06:00

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# Provide all variables in the "for_timeline_calls" folder when calling
do Random.dialogic_random(1, 4)
You've received a letter from {for_timeline_calls.requestee_name} the {for_timeline_calls.requestee_class}.
if {RNG_1_4} == 1.0:
"Oy Govnah!\
I'm lookin' ferr a whee bit of {for_timeline_calls.requested_currency} if ye could spare some. {for_timeline_calls.requested_amount}, t'be specific."
"Iff'n you decide I ain't worth it, I'll be on me way to {enemy_name}'s recruitment office."
elif {RNG_1_4} == 2.0:
"Hello sire, I hope this message finds you well.\
I've done some reflecting, and I believe my services are worth at least another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}."
"I'll expect it posthaste, otherwise you may consider my service to you at an end."
elif {RNG_1_4} == 3.0:
"Eyyy, royalty dude!\
Is it coooool if I have another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}..? I think that'd be pretty cooooool man \:)"
"If you're totally set in your ways though, I might just dip over to {kingdom2_name} and see if they're anymore radical!"
else:
"Me. Re quest -- current see\
{for_timeline_calls.requested_amount} this much of {for_timeline_calls.requested_currency}"
"\if not I kill my loyaly to you"