everything_has_a_price_jam/troup.gd
2026-09-27 00:06:11 -06:00

40 lines
1.2 KiB
GDScript

extends CharacterBody2D
const SPEED = 100.0
const JUMP_VELOCITY = -400.0
@export var target : Node2D
func _ready() -> void:
UserContext. set_target_for . connect(set_target_for)
func set_target_for(who: CurrencyMemberSprite, t: Node2D):
if %MemberSprite == who:
if target != null:
target.tree_exiting.disconnect(removed_target)
t.tree_exiting.connect(removed_target)
target = t
func removed_target():
target = null
#func _Direction() -> Vector2:
#self.position = self.position.move_toward(target.transform.position, speed * delta)
func _physics_process(delta: float) -> void:
if target != null:
#print(self.global_position.distance_to(target.global_position))
var num = abs(abs(self.global_position) - abs(target.global_position))
#print(num)
var direction = (target.global_position - self.global_position).normalized() * SPEED * delta
#if (num > Vector2(2,2)):
if (self.global_position.distance_to(target.global_position) > 0.2):
self.velocity = direction
#self.global_position = self.global_position.move_toward(target.global_position, SPEED * delta)
elif (target.is_class("SentientCurrency")):
pass
else:
pass
#target = null
move_and_slide()