everything_has_a_price_jam/troup.gd
2026-09-26 23:23:51 -06:00

33 lines
984 B
GDScript

extends CharacterBody2D
const SPEED = 100.0
const JUMP_VELOCITY = -400.0
@export var target : Node2D
func _get_target(event) -> void:
if target != null:
return
if UserContext.selected_member == self:
pass
#func _Direction() -> Vector2:
#self.position = self.position.move_toward(target.transform.position, speed * delta)
func _physics_process(delta: float) -> void:
#if target != null:
print(self.global_position.distance_to(target.global_position))
var num = abs(abs(self.global_position) - abs(target.global_position))
#print(num)
var direction = (target.global_position - self.global_position).normalized() * SPEED * delta
#if (num > Vector2(2,2)):
if (self.global_position.distance_to(target.global_position) > 0.2):
self.velocity = direction
#self.global_position = self.global_position.move_toward(target.global_position, SPEED * delta)
elif (target.is_class("SentientCurrency")):
pass
else:
pass
#target = null
move_and_slide()