20 lines
No EOL
1.2 KiB
Text
20 lines
No EOL
1.2 KiB
Text
# Provide all variables in the "for_timeline_calls" folder when calling
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You've received a letter from {for_timeline_calls.requestee_name} the {for_timeline_calls.requestee_class}.
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if {RNG_1_4} == 1.0:
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"Oy Govnah!\
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I'm lookin' ferr a whee bit of {for_timeline_calls.requested_currency} if ye could spare some. {for_timeline_calls.requested_amount}, t'be specific."
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"Iff'n you decide I ain't worth it, I'll be on me way to {enemy_name}'s recruitment office."
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elif {RNG_1_4} == 2.0:
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"Hello sire, I hope this message finds you well.\
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I've done some reflecting, and I believe my services are worth at least another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}."
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"I'll expect it posthaste, otherwise you may consider my service to you at an end.""
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elif {RNG_1_4} == 3.0:
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"Eyyy, royalty dude!\
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Is it coooool if I have another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}..? I think that'd be pretty cooooool man \:)"
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"If you're totally set in your ways though, I might just dip over to {kingdom2_name} and see if they're anymore radical!"
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else:
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"Me. Re quest -- current see\
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{for_timeline_calls.requested_amount} this much of {for_timeline_calls.requested_currency}"
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"\if not I kill my loyaly to you" |