extends TextureRect class_name CurrencyMemberSprite @export var currency: Currency @export var allegiance: Allegiance func _ready() -> void: sync() Economy.census.connect(census) func census(p: Production, all): if p.currency == currency: p.amount += 1 all.append(self) func sync(): if allegiance != null: set_instance_shader_parameter("border_color", allegiance.color) if currency != null: set_instance_shader_parameter("fill_color", currency.color) func _on_mouse_entered() -> void: UserContext.focus_member(self) func _on_mouse_exited() -> void: UserContext.unfocus_member(self) func _input(event: InputEvent) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: UserContext.select_focused_member() func get_allegiance(): return allegiance.kingdom_name func get_combat(): return currency.soldier