extends Camera2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: if UserContext.game_paused or UserContext.is_inspecting: return var mouse: = get_viewport().get_mouse_position() var size: = get_viewport().get_visible_rect().size if (mouse.x < (0.10*size.x)): position.x -= 3 elif (mouse.x > (0.90*size.x)): position.x += 3 if (mouse.y < (0.10*size.y)): position.y -= 3 elif (mouse.y > (0.90*size.y)): position.y += 3 func _unhandled_input(event: InputEvent): if UserContext.game_paused or UserContext.is_inspecting or UserContext.zoom_off: return if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed: zoom.x +=1 zoom.y +=1 elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN and event.pressed: if zoom.x - 1 < 1: zoom.x = 1 else: zoom.x -= 1 if zoom.y - 1 < 1: zoom.y = 1 else: zoom.y -= 1 if UserContext.modal_command is MoveCommand and event.button_index == MOUSE_BUTTON_LEFT and UserContext.selected_member != null: var loc = get_global_mouse_position() var node := Node2D.new() node.name = "targetNode" node.top_level = true node.position = loc self.add_child(node) UserContext.select_point(node)