# Provide all variables in the "for_timeline_calls" folder when calling do Random.dialogic_random(1, 4) You've received a letter from {for_timeline_calls.requestee_name} the {for_timeline_calls.requestee_class}. if {RNG_1_4} == 1.0: "Oy Govnah!\ I'm lookin' ferr a whee bit of {for_timeline_calls.requested_currency} if ye could spare some. {for_timeline_calls.requested_amount}, t'be specific." "Iff'n you decide I ain't worth it, I'll be on me way to Archie's recruitment office." elif {RNG_1_4} == 2.0: "Hello sire, I hope this message finds you well.\ I've done some reflecting, and I believe my services are worth at least another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}." "I'll expect it posthaste, otherwise you may consider my service to you at an end." elif {RNG_1_4} == 3.0: "Eyyy, royalty dude!\ Is it coooool if I have another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}..? I think that'd be pretty cooooool man \:)" "If you're totally set in your ways though, I might just dip over to Rivaldom and see if they're anymore radical!" else: "Me. Re quest -- current see\ {for_timeline_calls.requested_amount} this much of {for_timeline_calls.requested_currency}" "\if not I kill my loyalty to you"