extends Control func _on_get_cow_pressed() -> void: var p := Economy.get_currency(preload("res://currency/sentient/cow.tres")) p.amount += 1 func _on_run_simulate_pressed() -> void: Economy.simulate() func _on_open_inbox_pressed() -> void: UserContext.open_inbox.emit() var letter := preload("res://letters/counteroffer.tres").duplicate() letter.request = Production.new() letter.request.currency = preload("res://currency/inanimate/beer.tres") letter.request.amount = 10 letter.source = preload("res://currency/sentient/drunk.tres") GameState.add_letter.emit(letter)