extends CharacterBody2D const SPEED = 100.0 const JUMP_VELOCITY = -400.0 @export var target : Node2D func _get_target(event) -> void: if target != null: return if UserContext.selected_member == self: pass #func _Direction() -> Vector2: #self.position = self.position.move_toward(target.transform.position, speed * delta) func _physics_process(delta: float) -> void: if target != null: #print(self.global_position.distance_to(target.global_position)) var num = abs(abs(self.global_position) - abs(target.global_position)) #print(num) var direction = (target.global_position - self.global_position).normalized() * SPEED * delta #if (num > Vector2(2,2)): if (self.global_position.distance_to(target.global_position) > 0.2): self.velocity = direction #self.global_position = self.global_position.move_toward(target.global_position, SPEED * delta) elif (target.is_class("SentientCurrency")): pass else: pass #target = null move_and_slide()