extends Button @export var letter: Letter func _ready() -> void: GameState.remove_letter.connect(on_remove_letter) %Source.text = letter.source.name %Subject.text = letter.subject_field func on_remove_letter(l: Letter): if letter == l: queue_free() func _on_pressed() -> void: letter.start() func _on_reply_button_pressed() -> void: letter.reply()