belhegrs
This commit is contained in:
parent
a89ce805ea
commit
e4b95e53f4
8 changed files with 76 additions and 14 deletions
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@ -27,6 +27,8 @@ directories/dtl_directory={
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"asking for currency solo": "res://test/asking for currency solo.dtl",
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"counteroffer request": "res://test/counteroffer request.dtl",
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"new intel": "res://test/new intel.dtl",
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"outro": "res://test/outro.dtl",
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"outro but you win actually": "res://test/outro but you win actually.dtl",
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"random life expense letter": "res://test/random life expense letter.dtl",
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"sending recruitment offer to individual npc": "res://test/sending recruitment offer to individual npc.dtl",
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"talking to npcs": "res://test/talking to npcs.dtl",
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@ -47,12 +49,47 @@ variables={
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"player_goal": "killing",
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"player_name": "Player Gaymerman",
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"special": {
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"renamed_kingdom": "",
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"spy_name": ""
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}
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}
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layout/style_list=[]
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layout/default_style="Default"
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glossary/default_case_sensitive=true
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text/letter_speed=0.01
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text/initial_text_reveal_skippable=true
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text/text_reveal_skip_delay=0.1
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text/advance_delay=0.1
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text/autoadvance_per_character_delay=0.1
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text/autoadvance_ignored_characters_enabled=true
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save/autosave_delay=60.0
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save/encryption_on_exports_only=true
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choices/autofocus_first=true
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choices/delay=0.2
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choices/reveal_delay=0
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choices/reveal_by_input=false
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animations/join_default_length=0.5
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animations/join_default_wait=true
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animations/leave_default_length=0.5
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animations/leave_default_wait=true
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animations/cross_fade_default_length=0.5
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text/autopauses={
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".!?,": 0.30000000000000004
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}
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audio/channel_defaults={
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"": {
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"audio_bus": "",
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"fade_length": 0.0,
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"loop": false,
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"volume": 0.0
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},
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"music": {
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"audio_bus": "",
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"fade_length": 0.0,
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"loop": true,
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"volume": 0.0
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}
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}
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[display]
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@ -5,7 +5,7 @@ You've received a letter from {for_timeline_calls.requestee_name} the {for_timel
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if {RNG_1_4} == 1.0:
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"Oy Govnah!\
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I'm lookin' ferr a whee bit of {for_timeline_calls.requested_currency} if ye could spare some. {for_timeline_calls.requested_amount}, t'be specific."
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"Iff'n you decide I ain't worth it, I'll be on me way to {enemy_name}'s recruitment office."
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"Iff'n you decide I ain't worth it, I'll be on me way to Archie's recruitment office."
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elif {RNG_1_4} == 2.0:
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"Hello sire, I hope this message finds you well.\
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I've done some reflecting, and I believe my services are worth at least another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}."
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@ -13,7 +13,7 @@ elif {RNG_1_4} == 2.0:
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elif {RNG_1_4} == 3.0:
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"Eyyy, royalty dude!\
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Is it coooool if I have another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}..? I think that'd be pretty cooooool man \:)"
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"If you're totally set in your ways though, I might just dip over to {kingdom2_name} and see if they're anymore radical!"
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"If you're totally set in your ways though, I might just dip over to Rivaldom and see if they're anymore radical!"
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else:
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"Me. Re quest -- current see\
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10
test/outro but you win actually.dtl
Normal file
10
test/outro but you win actually.dtl
Normal file
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@ -0,0 +1,10 @@
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[b]REJOICE!![/b]\
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The cruel leadership of Archie Nemisye has finally been crushed under your heel!
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Rivaldom is conquered! Forevermore to live with {player_goal} as it's guiding principle.
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Of course, the name Rivaldom isn't particularly fitting now, is it?
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What should the people call this kingdom, now remade in your image?
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[text_input text="Rivaldom's new name:" var="special.renamed_kingdom"]
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[wait time="1.0"]
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And so it was... {special.renamed_kingdom}, was born.
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Rest easy, {player_name}. Your purpose is fufilled.
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1
test/outro but you win actually.dtl.uid
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1
test/outro but you win actually.dtl.uid
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@ -0,0 +1 @@
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uid://ss8j3137i4sp
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6
test/outro.dtl
Normal file
6
test/outro.dtl
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@ -0,0 +1,6 @@
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...
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Alas... It would seem your conquest for {player_goal}..\
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has reached it's end.
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The Kingdom of {kingdom_name} is vanquished, usurped by the leadership of Archie Nemisye (who was decidedly not on board with {player_goal}).
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...Goodnight, sweet {player_name}.\
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Perhaps in another life things will be different.
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1
test/outro.dtl.uid
Normal file
1
test/outro.dtl.uid
Normal file
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@ -0,0 +1 @@
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uid://dw1nep6741j3p
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@ -1,18 +1,21 @@
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Hello {player_name}! Welcome to the land of {land_name}!
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wow time for some character setup so cool
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[text_input text="What's your name?" var="player_name"]
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[text_input text="And the name of your kingdom?" var="kingdom_name"]
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Hello {player_name}! Welcome to the land of Twokingdom!
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You, sire, are the ruler of {kingdom_name}; the most glorious kingdom in all the lands!
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...Rivaled only of course by Rivaldom, ruled by your sworn arch-nemesis "Archie Nemisye."
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You knew of course that your kingdom was superior, because you had far more...
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- Gold
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- Food
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- Rocks
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#You knew of course that your kingdom was superior, because you had far more...
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#- Gold
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#- Food
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#- Rocks
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# Expand this section later; just give an option for most basic resource types in the game which allows you to start with slightly more of it.
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# Hopefully add some more choices in here; largely just pointless character building stuff, but at least some of them will have impacts towards the gameplay
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This came at great cost to your supples of this resource, but that was well worth it.
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- Gold
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- Food
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- Rocks
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#This came at great cost to your supples of this resource, but that was well worth it.
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#- Gold
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#- Food
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#- Rocks
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# Same deal as the first, this is just to counter-balance it/add some more interesting options for play
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Your main goal as a ruler.. the thing you wanted more than anything else was\:
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[text_input var="player_goal"]
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# Display this in some sort of message at the end for the winner
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And you'd do whatever it took to force this onto Rivaldom as well. No matter the price.
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And you'd do whatever it took to force {player_goal} onto Rivaldom as well. No matter the price.
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@ -16,6 +16,10 @@ elif {RNG_1_4} == 3.0:
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"'Ello from the union of {for_timeline_calls.requestee_class}s 'yer highness.\
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Forgive the informality, I'm none too good at writin' myself, but the people says that I'm real persuasive."
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"Me and some o' the other smart blokes have had a little chin wag and we figure you ain't payin' us enough."
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"{for_timeline_calls.requested_amount} {for_timeline_calls.requested_amount} oughtta keep us happy for now, elsewise we might just look into other options ferr who's rulin' us."
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"{for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency} oughtta keep us happy for now, elsewise we might just look into other options ferr who's rulin' us."
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else:
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"Greetings dearie, {for_timeline_calls.requestee_name} the {for_timeline_calls.requestee_class} here."
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"I do hope you'll hear me out on this... the other {for_timeline_calls.requestee_class}s and I have been feeling rather unsatisfied with our supply of {for_timeline_calls.requested_currency}, and were hoping you might be able to assist."
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"I believe we'd settle for {for_timeline_calls.requested_amount} if you'd be willing.\
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{for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}, or I'm afraid that our collective faith in you may be swayed."
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