Starting on opening dialogue
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eb278643db
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3 changed files with 27 additions and 1 deletions
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@ -19,8 +19,15 @@ Dialogic="*uid://ds2q0uclmolvu"
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[dialogic]
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directories/dch_directory={}
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directories/dtl_directory={}
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directories/dtl_directory={
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"timeline": "res://test/timeline.dtl"
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}
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layout/style_directory={}
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variables={
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"player_goal": ""
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}
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layout/style_list=[]
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layout/default_style="Default"
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[display]
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18
test/timeline.dtl
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18
test/timeline.dtl
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@ -0,0 +1,18 @@
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Hello {player_name}! Welcome to the land of {land_name}!
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You, sire, are the ruler of {kingdom1_name}; the most glorious kingdom in all the lands!
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...Rivaled only of course by {kingdom2_name}, ruled by your sworn arch-nemesis {enemy_name}.
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You knew of course that your kingdom was superior, because you had far more...
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- Gold
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- Food
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- Rocks
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# Expand this section later; just give an option for most basic resource types in the game which allows you to start with slightly more of it.
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# Hopefully add some more choices in here; largely just pointless character building stuff, but at least some of them will have impacts towards the gameplay
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This came at great cost to your supples of this resource, but that was well worth it.
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- Gold
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- Food
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- Rocks
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# Same deal as the first, this is just to counter-balance it/add some more interesting options for play
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Your main goal as a ruler.. the thing you wanted more than anything else was\:
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[text_input var="player_goal"]
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# Display this in some sort of message at the end for the winner
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And you'd do whatever it took to force this onto {kingdom2_name} as well. No matter the price.
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1
test/timeline.dtl.uid
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1
test/timeline.dtl.uid
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@ -0,0 +1 @@
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uid://bhd0eoskesfyy
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