added some random dialogue options
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2fa1acc73b
commit
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6 changed files with 57 additions and 4 deletions
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@ -20,11 +20,21 @@ Dialogic="*uid://ds2q0uclmolvu"
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directories/dch_directory={}
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directories/dch_directory={}
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directories/dtl_directory={
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directories/dtl_directory={
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"basic npc dialogue layout": "res://test/basic npc dialogue layout.dtl",
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"random life expense letter": "res://test/random life expense letter.dtl",
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"timeline": "res://test/timeline.dtl"
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"timeline": "res://test/timeline.dtl"
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}
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}
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layout/style_directory={}
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layout/style_directory={}
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variables={
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variables={
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"player_goal": ""
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"RNG_1_4": "",
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"for_timeline_calls": {
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"requested_amount": "",
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"requested_currency": "",
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"requestee_class": "",
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"requestee_name": ""
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},
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"player_goal": "",
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"player_name": ""
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}
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}
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layout/style_list=[]
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layout/style_list=[]
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layout/default_style="Default"
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layout/default_style="Default"
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20
test/basic npc dialogue layout.dtl
Normal file
20
test/basic npc dialogue layout.dtl
Normal file
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@ -0,0 +1,20 @@
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# Provide all variables in the "for_timeline_calls" folder when calling
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You've received a letter from {for_timeline_calls.requestee_name} the {for_timeline_calls.requestee_class}.
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if {RNG_1_4} == 1.0:
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"Oy Govnah!\
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I'm lookin' ferr a whee bit of {for_timeline_calls.requested_currency} if ye could spare some. {for_timeline_calls.requested_amount}, t'be specific."
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"Iff'n you decide I ain't worth it, I'll be on me way to {enemy_name}'s recruitment office."
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elif {RNG_1_4} == 2.0:
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"Hello sire, I hope this message finds you well.\
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I've done some reflecting, and I believe my services are worth at least another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}."
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"I'll expect it posthaste, otherwise you may consider my service to you at an end.""
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elif {RNG_1_4} == 3.0:
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"Eyyy, royalty dude!\
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Is it coooool if I have another {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency}..? I think that'd be pretty cooooool man \:)"
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"If you're totally set in your ways though, I might just dip over to {kingdom2_name} and see if they're anymore radical!"
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else:
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"Me. Re quest -- current see\
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{for_timeline_calls.requested_amount} this much of {for_timeline_calls.requested_currency}"
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"\if not I kill my loyaly to you"
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1
test/basic npc dialogue layout.dtl.uid
Normal file
1
test/basic npc dialogue layout.dtl.uid
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@ -0,0 +1 @@
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uid://bcl8oqdj8etpv
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21
test/random life expense letter.dtl
Normal file
21
test/random life expense letter.dtl
Normal file
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@ -0,0 +1,21 @@
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# Provide all variables in the "for_timeline_calls" folder when calling
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You've received a letter from {for_timeline_calls.requestee_name} the {for_timeline_calls.requestee_class}.
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if {RNG_1_4} == 1.0:
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"With shaking hands I write to you my lord. My dearest pet dog has fallen ill and I will require at least {for_timeline_calls.requested_amount} {for_timeline_calls.requested_currency} to pay for their treatment."
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"At times like this my unshakable faith in you is unfortunately.. shaken. I hope you will see fit to give a mere {for_timeline_calls.requestee_class} such as I a chance."
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elif {RNG_1_4} == 2.0:
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"'Ello mate. Hope this doesn't catch you at a bad time with all the fightin' going on.\
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With all the hubub lately, I fear that my 'lil inn back home might finally go under, and I don't know if me old 'art could take that."
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"Spare an old coot some change won't you? {for_timeline_calls.requested_amount} o' {for_timeline_calls.requested_currency} should do nicely."
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elif {RNG_1_4} == 3.0:
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"Oh sire, dear sweet sire {player_name},\
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My dearest partner has at long last met their end in this bloody war, and alas, I haven't the slightest bit of coin to pay for the funeral!"
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"If you'd see fit to provide a grieving lovebird such as myself {for_timeline_calls.requested_currency} {for_timeline_calls.requested_amount} I would be most grateful."
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"For as much as I trust in your leadership, I fear that this war may not be worth the cost."
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else:
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"Oh your holy leader[i]SHIT[/i]
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I can't [i]believe[/i] this stupid ███████ █a█ you've-"
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"(sorry, bird crapped on my paper)"
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"The point is.. if you don't give me {for_timeline_calls.requested_amount} {for_timeline_calls.requested_amount} right ███I██ N█W! I'm taking my ███ over to Archie's kingdom and never coming ba███"
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1
test/random life expense letter.dtl.uid
Normal file
1
test/random life expense letter.dtl.uid
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@ -0,0 +1 @@
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uid://bx6cdpadiu4c
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@ -1,6 +1,6 @@
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Hello {player_name}! Welcome to the land of {land_name}!
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Hello {player_name}! Welcome to the land of {land_name}!
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You, sire, are the ruler of {kingdom1_name}; the most glorious kingdom in all the lands!
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You, sire, are the ruler of {kingdom_name}; the most glorious kingdom in all the lands!
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...Rivaled only of course by {kingdom2_name}, ruled by your sworn arch-nemesis {enemy_name}.
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...Rivaled only of course by Rivaldom, ruled by your sworn arch-nemesis "Archie Nemisye."
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You knew of course that your kingdom was superior, because you had far more...
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You knew of course that your kingdom was superior, because you had far more...
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- Gold
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- Gold
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- Food
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- Food
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@ -15,4 +15,4 @@ This came at great cost to your supples of this resource, but that was well wort
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Your main goal as a ruler.. the thing you wanted more than anything else was\:
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Your main goal as a ruler.. the thing you wanted more than anything else was\:
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[text_input var="player_goal"]
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[text_input var="player_goal"]
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# Display this in some sort of message at the end for the winner
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# Display this in some sort of message at the end for the winner
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And you'd do whatever it took to force this onto {kingdom2_name} as well. No matter the price.
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And you'd do whatever it took to force this onto Rivaldom as well. No matter the price.
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