Create vertex_animation_notes.md
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- The alembic format serves as a good way to bake mesh data with lots of modifiers
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- This script will convert mesh animations to shapekeys. Digusting, but it just might work
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- https://gist.github.com/fire/495fb6a35168500df53c002695a1f5fe
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Code reproduced below for archival purposes
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- Enable the .mdd addon in blender to export as a mesh cache
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- It might work as a direct export to .mdd, but I did alembic first, then rexported to mdd
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- Create new object with same mesh and empty modifier stack and add a mesh cache modifier to load exported file.
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```
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# MIT LICENSE
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# Authored by iFire#6518 and alexfreyre#1663
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# This code ONLY apply to a mesh and simulations with ONLY the same vertex number
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import bpy
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#Converts a MeshCache or Cloth modifiers to ShapeKeys
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frame = bpy.context.scene.frame_start
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for frame in range(bpy.context.scene.frame_end + 1):
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bpy.context.scene.frame_current = frame
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#for alembic files converted to MDD and loaded as MeshCache
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bpy.ops.object.modifier_apply_as_shapekey(keep_modifier=True, modifier="MeshCache")
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#for cloth simulations inside blender using a Cloth modifier
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#bpy.ops.object.modifier_apply_as_shapekey(keep_modifier=True, modifier="Cloth")
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# loop through shapekeys and add as keyframe per frame
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# https://blender.stackexchange.com/q/149045/87258
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frame = bpy.context.scene.frame_start
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for frame in range(bpy.context.scene.frame_end + 1):
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bpy.context.scene.frame_current = frame
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for shapekey in bpy.data.shape_keys:
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for i, keyblock in enumerate(shapekey.key_blocks):
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if keyblock.name != "Basis":
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curr = i - 1
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if curr != frame:
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keyblock.value = 0
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keyblock.keyframe_insert("value", frame=frame)
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else:
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keyblock.value = 1
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keyblock.keyframe_insert("value", frame=frame)
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# bpy.ops.object.modifier_remove(modifier="MeshCache")
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# bpy.ops.object.modifier_remove(modifier="Cloth")
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```
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