blenderings/mesh_baking/tool.py

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import bpy
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from bpy.types import Context, Object, Scene, Collection, ViewLayer, LayerCollection
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def get_first_collection_sharing_scene(scene: Scene, obj: Object):
def collection_in_scene(collection: Collection, tree: Collection):
if collection == tree:
return True
return any(collection_in_scene(collection, child) for child in tree.children)
return next(candidate for candidate in obj.users_collection if collection_in_scene(candidate, scene.collection))
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def collection_to_layer_collection(view_layer: ViewLayer, collection: Collection) -> LayerCollection:
wl = [view_layer.layer_collection]
while len(wl):
lc = wl.pop()
if lc.collection == collection:
return lc
wl.extend(lc.children)
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def is_pc2_enabled():
return hasattr(bpy.ops, "export_shape") and hasattr(bpy.ops.export_shape, "pc2")
def export_pc2_filepath(obj: Object, absolute=False):
path = f"//{obj.name}.pc2"
return bpy.path.abspath(path) if absolute else path
def export_pc2(scene: Scene, obj: Object):
path = export_pc2_filepath(obj, absolute=True)
frame_start = scene.frame_start
scene.frame_set(frame_start)
frame_end = scene.frame_end
bpy.context.view_layer.objects.active = obj
bpy.context.view_layer.update()
bpy.ops.export_shape.pc2(filepath=path, check_existing=False, rot_x90=False, world_space=False, apply_modifiers=True, range_start=frame_start, range_end=frame_end, sampling='1')
bpy.context.view_layer.update()
frame_end = scene.frame_end
scene.frame_set(frame_start)
bpy.context.view_layer.update()
for modifier in obj.modifiers:
bpy.ops.object.modifier_apply(modifier=modifier.name)
bpy.context.view_layer.update()
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def create_proxy(view_layer: ViewLayer, scene: Scene, obj: Object):
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copy = obj.copy()
copy.name = f"{obj.name}Bake"
copy.data = copy.data.copy()
copy.constraints.clear()
c = get_first_collection_sharing_scene(scene, obj)
c.objects.link(copy)
export_pc2(scene, copy)
mod = copy.modifiers.new("Mesh Bake", "MESH_CACHE")
mod.cache_format = "PC2"
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mod.filepath = export_pc2_filepath(copy)
c.objects.unlink(obj)
cc = bpy.data.collections.new(f"{obj.name}-unbaked")
cc.objects.link(obj)
c.children.link(cc)
lcc = collection_to_layer_collection(view_layer, cc)
lcc.exclude = True
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class BakeMeshOperator(bpy.types.Operator):
bl_idname = "object.bakemesh"
bl_label = "Bake Mesh to PC2"
@classmethod
def poll(Cls, context: Context):
return context.active_object is not None
def execute(self, context: Context):
if not is_pc2_enabled():
self.report({"ERROR"}, "PC2 export addon must be enabled")
return {'FINISHED'}
scene = context.scene
obj = context.active_object
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create_proxy(context.view_layer, scene, obj)
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return {'FINISHED'}
def BakeMeshOperator_menu_func(self, context: Context):
return self.layout.operator(BakeMeshOperator.bl_idname)
def register():
bpy.types.VIEW3D_MT_object.append(BakeMeshOperator_menu_func)
def unregister():
bpy.types.VIEW3D_MT_object.remove(BakeMeshOperator_menu_func)