SlimeoosOdyssey/godot/Textures/leaves.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dudwc12l32jc1"]
[ext_resource type="Texture2D" uid="uid://cvnigqwcb01dj" path="res://Textures/grass1.png" id="1_rk3mg"]
[ext_resource type="Texture2D" uid="uid://d0pddcjy8uhp" path="res://Textures/leaves3.png" id="2_blarx"]
[resource]
diffuse_mode = 3
specular_mode = 1
albedo_color = Color(0.215686, 0.858824, 0.34902, 1)
albedo_texture = ExtResource("1_rk3mg")
normal_texture = ExtResource("2_blarx")
uv1_scale = Vector3(2, 2, 2)
uv1_triplanar_sharpness = 0.00995752