17 lines
522 B
GDScript
17 lines
522 B
GDScript
extends Node3D
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@onready var animation_state: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@export var colors: Array[Color]
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func _ready():
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var color = colors[randi() % colors.size()]
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var mat = $Armature/Skeleton3D/Slime.get_active_material(3).duplicate()
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$Armature/Skeleton3D/Slime.set_surface_override_material(3, mat)
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$Armature/Skeleton3D/Slime.get_active_material(3).albedo_color = color
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func walk():
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animation_state.travel("Walk")
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func idle():
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animation_state.travel("Idle")
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