39 lines
818 B
GDScript
39 lines
818 B
GDScript
class_name Cultist
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extends SharedSlime
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var victim
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var is_cultist = true
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func _process(delta):
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super._process(delta)
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if task == "corrupt":
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corrupt()
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func corrupt():
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# Make sure the victim is still next to the cultist.
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if location_xz.distance_to(victim.location_xz) <= 0.5 and victim != null:
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print("corrupting")
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rotate_y(deg_to_rad(15))
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if victim.hp <= 0:
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$evilslime.play()
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task = "idle"
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else:
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print("target lost")
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task = "idle"
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# For corruption detection range.
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func _on_target_radius_body_entered(body):
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if "is_villager" in body:
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print("target found")
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victim = body as Villager
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target_location_xz = victim.location_xz
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task = "walk"
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# For collision with other slimes.
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func _on_collision_detection_body_entered(body):
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if "is_villager" in body:
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task = "corrupt"
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