SlimeoosOdyssey/godot/Textures/rock.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://c5u3wq66dejxt"]
[ext_resource type="Texture2D" uid="uid://bydgw474wmrln" path="res://Textures/concrete3.png" id="1_mbmny"]
[ext_resource type="Texture2D" uid="uid://d0pddcjy8uhp" path="res://Textures/leaves3.png" id="2_6i2od"]
[resource]
diffuse_mode = 3
specular_mode = 1
albedo_color = Color(1, 0.996078, 0.592157, 1)
albedo_texture = ExtResource("1_mbmny")
normal_texture = ExtResource("2_6i2od")
uv1_scale = Vector3(150, 150, 150)
uv1_triplanar_sharpness = 0.00995752