SlimeoosOdyssey/godot/Models/beach_decor/floatie.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bj8le45u845v3"]
[ext_resource type="ArrayMesh" uid="uid://c5medeattwymc" path="res://Models/beach_decor/float_01.obj" id="1_mdo8j"]
[ext_resource type="Texture2D" uid="uid://le5c31wo8bqo" path="res://Models/beach_decor/float_01.png" id="2_guuap"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qgnac"]
albedo_texture = ExtResource("2_guuap")
[sub_resource type="CylinderShape3D" id="CylinderShape3D_3fnso"]
height = 0.342408
radius = 0.718192
[node name="Floatie" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = ExtResource("1_mdo8j")
surface_material_override/0 = SubResource("StandardMaterial3D_qgnac")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, -1.50674e-08, -2.23517e-08, 2.14127e-08, 1, 2.9563e-09, 7.45058e-09, 6.33764e-10, 1, -0.00806999, 0.0588169, -0.00561142)
shape = SubResource("CylinderShape3D_3fnso")