43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
extends Node3D
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@onready var animation: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@onready var player_sounds = $PlayerSounds
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signal anim_check_grab(position: Vector3)
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var pickup_animation_in_progress = false
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signal pickup_animation_finished
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func idle_empty():
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animation.travel("IdleEmpty")
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func walk_empty():
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animation.travel("WalkEmpty")
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func walk_hold():
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if pickup_animation_in_progress:
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await pickup_animation_finished
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animation.travel("WalkHold")
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func pickup():
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pickup_animation_in_progress = true
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animation.travel("Pickup")
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func idle_hold():
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if pickup_animation_in_progress:
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await pickup_animation_finished
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animation.travel("IdleHold")
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func animation_key_grab():
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emit_signal("anim_check_grab", $GrabPointLocation.global_transform)
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func animation_key_pickup_completed():
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pickup_animation_in_progress = false
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emit_signal("pickup_animation_finished")
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func _on_animation_tree_animation_finished(anim_name):
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if anim_name == "WalkHold":
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player_sounds.set_stream(preload("res://sfx/dropgrunt.ogg"))
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player_sounds.play()
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