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extends Node3D
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var done = false
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func _on_area_3d_body_entered(body):
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if done or "color_changes" not in body:
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return
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done = true
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var mat = $ring/Torus.get_active_material(0).duplicate()
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mat.albedo_color = body.get_color()
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$ring/Torus.set_surface_override_material(0, mat)
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